Blizzard has published their preview of Torghast, Tower of the Damned. Torghast was sorrounded by mystery of how it works, what it rewards and what is the main goal.
The most notable things about Torghast in the preview:
- You progress through floors of Torghast and with each floor enemies get stronger
- You can learn temporarily abilities called Anima Powers to make you stronger
- Each time you enter Torghast, its going to be a different layout (enemies, powers you can choose and more). You can memorize the tower and go with that every time.
- Anima Powers improves your Covenant abilities or grant you other powers
- Phantasma is a Torghast-only Currency that will disappear once you leave the tower
- With Phantasma you can buy Anima Powers or consumables to empower you
- There is no timer in Torghast. Your deaths is the only stop to the dungeon
- Higher floors reward legendary chests and reagents
At the heart of the Maw lies Torghast, Tower of the Damned, a cursed otherworldly prison where the wickedest souls in the universe are locked away. Highly replayable and inspired by roguelike games, heroes are invited to explore its ever-changing halls and chambers and do battle with the minions of the Jailer, Torghast’s vile ruler. Those who brave its trials can claim legendary treasures and help free the heroic spirits wrongfully trapped within.
Torghast, Tower of the Damned
The Torghast experience is in a true alpha state. It is not yet feature complete and many design decisions are still being made. Due to our desire to get pointed feedback on class-specific Anima Powers, we are only testing a few classes at this time. When it becomes available to play on the alpha, the following classes will be available for testing: Demon Hunter, Mage, Priest, and Warlock. We will keep you updated on when other classes are introduced.
Torghast is an otherworldly place, with an ever-shifting interior. There are many areas to discover, and at this time players will be able to explore Skoldus Halls and Fracture Chambers.
Warden Skoldus oversees this wing of Torghast. He is a cruel warden who uses rats, dogs, and other beasts to torment his quarry.
Prisoners from Maldraxxus are held here, their bones broken over and over again. With the player’s help, they escape their cells and assault their captors.
With every floor, enemies will become stronger but you’ll also become more powerful by using temporary skills called Anima Powers. Levels will also become more complex the higher you climb—the first few floors will have a simple layout, but higher up you’ll be dealing with traps, puzzles, and locked doors that will require keys held by ruthless enemies.
These dynamic wings change their layout each time you step inside, and they can also be influenced by the Jailer’s command—changing the types of enemies you encounter and the Anima Powers available for you to choose between.
Every time you enter the tower you will need to explore it; don’t rely on memories of past ventures lest you get lulled into trap or ambushed by a horde of enemies!
THE POWER OF ANIMA
Anima Powers grant you the incredible strength needed to take on the Jailer’s more challenging allies. They will often directly improve one of your Covenant class or signature abilities, modifying it with powerful properties for you to wield. Anima Powers can be found hidden in corners, tucked away in phylacteries, or carried on the bodies of the Jailer’s servitors. Keep an eye out for powers that interact with one another in interesting ways!
Anima Powers can also be found while discovering an area, be on the lookout for floating anima orbs as you make your way to the next floor.
PHANTASMA AND VENDORS
Sometimes enemies will drop Phantasma, a currency that is unique to Torghast. You may also find Phantasma from Anima Powers or breakable objects. Your Phantasma all disappears as soon as you leave Torghast. Occasionally, you may find a Broker, a Phantasma vendor within Torghast, who will allow you to spend your Phantasma to buy Anima Powers, along with other consumables that will aid you on your run.
DEATHS AND THE TARRAGRUE
By and large, your failures in Torghast are measured in deaths, not with a timer. Dying repeatedly alerts the Tarragrue, a lumbering iron-clad creature that will appear at the level’s entrance and slowly move toward its end. If he sees any heroes, he will chase down and kill them. If he reaches the end of the level or kills all the players in the level, your run ends and you are thrown out of Torghast.
The Tarragrue cannot be defeated, but there are whispers that it is possible to slow him—if only for a moment.
As you climb the tower, you may discover a floor that contains a Legendary chest. Inside you’ll discover reagents to craft legendary items that can be taken to a mysterious rune sage who will help you build legendary items. You are in full control—you can choose which type of equipment you’ll make and what powers will go in them to make them truly your own.
We look forward to sharing more information as development continues, and we hope this preview prepares you for the trials of Torghast!
What kind of Anima Powers would you like to see? Join the discussion on the forums.
Torghast is still in development and subject to change. Legendary items are still being worked on and are not currently available in alpha. Check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands.
As it was mentioned by Blizzard in the preview, Torghast is still in early development and many things will change. Earlier Blizzard previewed Shadowland Class changes and their philosophy. This is a step up in Blizzard communication compared to Battle for Azeroth.