Shadowlands Level Squish Details

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World of Warcraft’s next expansion, Shadowlands, was revealed at Blizzcon 2019. It was announced that Shadowlands will bring a Level Squish with it, making the max level in Shadowlands 60. EuroGamer did an interview with Patrick Magruder the Lead Software Engineer and Michael Bybee the Senior Game Producer about the details of this Level Squish. We will read some of the interesting questions here

You can read the whole interview here: EuroGamer

Table of Contents

What is Blizzard trying to achieve with this level squish?

One of the key goals is ‘every level matters’. You’ll get a new ability each level or we’ll improve an ability or you’ll unlock a new piece of content. You will always feel like every level is a really awesome, engaging experience – that’s why we chose those numbers. Said Patrick Magruder.

So as you might have known some classes are much easier to level up as they get their AOE abilities much faster than the other. This level squish will help weaker classes to be more powerful for leveling up as they get their abilities improved much faster and probably getting their AOE abilities much sooner.

Which zones are we gonna level up in?

What will happen is a new player will start off in a new starting area, or they can choose to go to one of the old ones, but the new starting area, Exile’s Reach, is custom-crafted for levels one to 10, and it will teach them some basics on how to do World of Warcraft, ending in a mini-dungeon-like experience to get a taste of all of the things WoW has to offer.

Players can choose stuff from as far back as they like?

Yes, and you’ll level from 10 to 50. We call it Chromie Time by the way. said Patrick Magruder

is it gonna take more time to level up?

Actually, it will take significantly less time to level. Somewhere between 60 to 70 percent, I think the number was – 60 to 70 percent less time to go from level 1 to level 50. said, Patrick Magruder

Why does Blizzard want the leveling process to take less time?

What that means, actually, is more people will be in the endgame content together, or the new expansion together, so there’ll be this critical mass of players. And one of the magical things about World of Warcraft is it’s a massively-multiplayer game, and when you have tons of players in the current content playing together, it makes it so much more fun.

It’s one of the reasons why people playing Classic have been so excited because everyone’s there together – the party is right here and I get to be a part of it, rather than seeing the parade down the street but you’re not there. Said Michael Bybee.

What else?

Blizzard is also revamping class talents and probably adding new abilities to make classes more around the core fantasy of that class. Therefore Paladins are getting their buffs back, Shamans are getting more totems to play with and maybe hunters are getting their “Eye of The Beast” ability back which was a fun ability that would allow hunters to take full control of their pet for a whole minute.


  • What is Blizzard trying to achieve with this level squish?
    They wanted to make every level important which either you get a new ability or you’ll improve ability or you’ll unlock a piece of content.
  • Which zones are we gonna level up in?
    You’ll get to choose an expansion once you hit level 10 (such as Cataclysm and Battle for Azeroth) to level up in from 10 to 50.
  • What is Chromie Time?
    There is a new mechanic that Blizzard is calling it “Chromie Time” which you’ll travel in time with the help of Chromie herself and get to experience zones as they were back then.
  • is it gonna take more time to level up?
    No, actually it will take – 60 to 70 percent less time.
  • Why does Blizzard want the leveling process to take less time?
    As Michael Bybee says that they wanted more player mass to reach the endgame content and play together, which they think is one of the reasons that Classic has been so awesome because of people playing together.

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